I'm a Product Engineer & Tech Lead at Remesh. I'm also a photographer, game designer, and sports fan.
If you want to know more about my work experience, check out my resume.
Email me if you want to get in touch.
A short interactive fiction game about waiting for the subway late at night.
https://ryangiglio.itch.io/late-night-trains
Built with Twine.
A tool to help non-technical people use the Twitter API to delete their archived posts. Based on the Remix feature of the Glitch platform (RIP) to let anyone make their own hosted copy of the application for free.
No longer available, but archived at https://github.com/ryangiglio/glitch-twitter-archive-deleter
Built with Node and the Twitter API.
A handful of (very silly) games I've made at the 48h Global Game Jam over the years. They are rough and unoptimized, but I think they are fun and I am proud that they were recognized for awards!
Fleeborkin - Work together with a friend to repair your
alien spaceship before it explodes. I hope you know your Stapopops from your Tamagahooshins!
3rd place, Global Game Jam 2018, Playcrafting NYC site.
https://ryangiglio.itch.io/fleeborkin
Puppy Love - Two lost puppies have to find each other in a
maze at the end of the world. Players physically hold hands to light up the level.
Best use of controller, Global Game Jam 2015, NYU Game Center
site.
https://ryangiglio.itch.io/puppy-love
Thar She Blows - Rescue shipwrecked sailors before they
drown in the whirlpool. Blow into a microphone to fill their sails with wind!
Honorable mention, Global Game Jam 2017, Playcrafting NYC site.
https://ryangiglio.itch.io/thar-she-blows
A few shots from my Flickr. Check out the full portfolio at https://www.flickr.com/photos/ryangiglio/.